Timeline
With an 10-week timeline to design and prototype the MVP, I strategically mapped out my workflows to stay on track.

To ensure clarity and efficiency from the start, I kicked off the project with research.
Background Research
Research Questions
I began by breaking the larger challenge into smaller, actionable pieces to keep the work manageable and focused.

Background Research
Desk Research
Understanding the market landscape was essential for building a relevant product, so I conducted competitive analysis through structured desk research, which led to a clear articulation of our unique value proposition.

Background Research
Field Research
Based on the design constrains, I narrowed ideas down to the following route, and annotated it on an interactive online map (Felt Map):

After shipping the product, I conduscted user research while doing usability testing.
Post-launch Research
User Research
To validate assumptions and uncover real user needs, I ran usability testing and user interviews. Insights from these sessions directly informed an updated set of user personas and clarified our future focus areas.

Design Process
User Flow
I redefined the user flow to enhance navigation and improve overall ease of use.

Design Challenge
Design Immersive Way Finding

Design Challenge
Design 3D Map Camera Control

Design Challenge
Design AR Placement Interaction

Design Challenge
Accessibility Considerations

Deliverables

Deliverables
UI Touch-up

Deliverables
App Store Release

Learnings
Non-Linear Design Is OK
At the beginning of this project, I felt stuck because the stakeholders didn't have a clear description of the users, even tho they had the idea in mind. Being pushed by the tight timeline, I had to start ideation and development without fully understanding the users. However, while testing the tour experience with multiple users, the desired user personas became more and more clear. My takeaway from this is that the design process can be flexible and non-linear, and talking to users is the best way to solve a problem.